Special – Additional weapons that do not fit the above categories, usually meant for niche combat roles such as launching grenades (ideal combat range: varies).Melee – A weapon used in hand-to-hand combat provides the fastest movement speed out of any weapon and near-instant, silent kills on impact.Launchers – Single-shot weapons with explosive payloads the most effective category against enemy vehicles and Scorestreaks, with splash damage against enemy groups being a secondary use case (ideal combat range: N/A).Shotguns – Fires shells, usually made of pellets that spray out from the barrel, making it ideal for extreme close-quarters situations.Pistols – Lightweight, low capacity weapon with extremely quick handling speeds, especially when switching from a primary weapon.Can hold breath while using to line up more accurate shots. Sniper Rifles – High precision rifle defined by superior damage per shot and low fire rate.Light Machine Guns – Heavy, high capacity, and high-caliber weapons that are incredibly effective against vehicles and large infantry groups (ideal combat range: 15-50 meters.).
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